
#ifndef _MEMBER_BSPHEREHANDLER_H_
#define _MEMBER_BSPHEREHANDLER_H_

#include <BViewer>
#include <BCamera>
#include <BSphereHandler>

namespace BWE
{
	class member_BSphereHandler
	{
	public:
		member_BSphereHandler(BSphereHandler* handler);
		~member_BSphereHandler();

	public:
		BSphereHandler*		boss;
		BReal				rotateStep;
		BReal				moveStep;

		bool				middlePressed;
		BPoint				middlePressedPos;
		BVector				middlePressedPosition;
		BVector				middlePressedCenter;

		bool				rightPressed;
		BPoint				rightPressedPos;
		BVector				rightPressedDirect;
	};
}

#endif
